samedi 31 décembre 2011

How to: Hyjal Summit

So, time to get back to work on these guides.
Hyjal summit is a rather nice instance, open air and all that. Good scenery, lots of unavoidable trash (for once), and mildly challenging bosses, so, all in all, a good raid.

Feign death: If you FD for too long, bosses will do x10 damage. Beware.

Rage Winterchill
Gear: 0/5
Strategy: 1/5

Just remember to stay at max range: his death and decay will kill you quickly. If you are rooted, master's call can save your life.

Anetheron
Gear: 1/5
Strategy: 1/5

He is easier without npcs to assist you. Simply dps him down and FD after infernals spawn (but don't stay down for long!). Widow venom should help, he heals himself a lot.

Kaz'rogal
Gear: 0/5
Strategy: 0/5

Stay more than 20 yards away from him to avoid his nasty debuff. The training dummy puts up a better fight.

Azgalor
Gear: 3/5
Strategy: 1/5

Requires (unless seriously overgeared) a spirit beast. That means BM. Since Archimonde requires a lot of self-healing... I'm not sure spirit beast would be enough.

Easy strat, just put the boss between you and your pet, and go 99 yards away from your pet. That way, the boss will be at 99+3 to 99+5 yards away from you, and won't cast doom on you. Use hunter's mark to know when you are safe.

Archimonde
Gear: 2/5
Strategy: 2/5


Find a tree. Get under it. It will avoid his bumps. Now, dps him as fast as you can before grip of the legion kills you. A restorative potion can give you time to bandage and avoid some damage.

dimanche 18 décembre 2011

Iron council Hardest mode down!


Unlike the medium mode, that doesn't require some change in tactics, this mode will really need concentration and flawless execution.

You will need:
-Lots of stamina: buff, flask, and two stamina trinkets
-3 pets: 2 Beetle/turtles, one Gorilla. Make sur they have last stand/intervene

THE FD THINGY: Many people complained about "FD not working". The answer is: If you FD then attack, your aggro won't reset. But if you FD, use misdirection, then attack, your aggro will. A dwarf died many times because of aggro pull to bring you this information :)

Phase 1:
The goal of this phase is to kill Molgeim without your pet dying. So besides the obvious improved mend pet (about that, why isn't it anywhere in mist of pandaria?  Totally unfair), and lots of stamina, you will need:


#showtooltip master's call
/target Durendil (player name)
/cast master's call
/petpassive
/targetlastenemy

and


/target durendil (player name)
/cast intervene
/petpassive
/targetlastenemy

Basically, these two macros are needed to get your pet out of the blue runes, and they also get him out of melee range for 2-3 seconds.



Use

/target stormcaller brundir
/cast silencing shot
/targetlastenemy

To get Brundir out of the blue runes. Careful though, he'll try to melee you.

Use pet CDs on manual cast, when he's low on health, to soak a fusion punch.

Dispel Molgeims shield immediatly.

So if you're at full health, and Molgeim is nearly dead, you can prepare for phase 2.

Transition: Put yourself at 40 yards from steelbreaker, kill Molgeim, dismiss pet, summon Gorilla, heal, FD, misdirection, chimera shot, then go in silencing shot range from Brundir.

Phase 2:
Kill Brundir while taking the least damage possible and remembering to heal your pet.

You want your pet to build aggro on steelbreaker for phase 3 while keeping aggro on Brundir and being in melee range of him.

When you interrupt Brundir, he will run to melee his aggro target. Run!

So, Steelbreaker's damage is easely manageable. But he will AoE, and put a debuff on you that makes you take +75% nature damage. In conjunction with Brundir, it really hurts.

So use aspect of the wild, and deal with Brundir:
-Lightning whirl: zomg interrupt it! Really. But silencing shot isn't enough for all of them, so use

/target stormcaller brundir
/petattack
/cast pummel
/targetlastenemy

-Chain Lightning: up to 10K damage... and you need your interrupts. So:
*Feign death as soon as he starts to cast it on you!
*Keep aggro on your pet. He will melee him, so he won't chain-cast chain lightning.

Transition: Put your pet on defensive, and put hunter's mark and serpent sting on Steelbreaker. Then kill Brundir.

Dps Steelbreaker like mad. Once your pet's debuff is at less than 30 seconds, use widow venom (150K less heal). Then, once he's about to die, dismiss pet, summon 3rd one, FD and misdirect/give him hell. You now have one minute at 300% damage to kill him before you die, so pop all cooldowns, don't pull aggro, and don't get out of range (basically, don't do what I did).

samedi 26 novembre 2011

How to: Naxxramas (3)

CONSTRUCT QUARTER
Contains two major dps checks, and two jokes.

Patchwerk
Gear: 3/5
Strategy: 1/5

You will need two tenacity pets, with shell shield on auto-cast and cower on manual cast.
The goal of this fight is to handle pet healing/switching while dpsing enough with a screwed up rotation (12K needed).
Pull Patchwerk by misdirecting him to your pet, then feign death to avoid pulling all the room with him. Keep mend pet up and dps as much as you can.
You can use 4 rapid fires during the fight. I usually use them when my pet uses shell shield, except the 4rth.

Since Patchwerk hits really hard, after a while your pet will use shell shield. Manually use cower when it finishes. Once your pet is near death, switch pets. You can use snake trap (pet on passive), but it's a dps loss; or simply run away (pet on assist).
Once patchwerk is at 7-6%, switch pets, and pop rapid fire/last stand/trinkets to kill him before he kills your pet.

Grobbulus
Gear: 0/5
Strategy: 0,1/5

Just. Kill. It.

Bug: to make the fight easier, feigning death will remove most gas clouds.

Gluth
Gear: 5/5
Strategy: 5/5
Second hardest boss in Naxxramas.

Legit Method: Tank Gluth in the back of the room. Unless your pet dies before resetting his health.
Dps Gluth whil maintaining your pet full life and dispelling his enrage. Kite the zombies using a frost trap (run around in circles or do a horseshoe maneuver with disengage at each end). Once your pet is at -100% healing, pop shell shield, then cower. Once he's about to die use last stand.
Make sure the zombies are far from Gluth when he decimates. Kill them all, then switch pets (use of snake trap is recommended to avoid Gluth eating a zombie). Also try to destack yourself.
At the second decimate, either:
-Gluth is low on health: finish it!
-Gluth has too much health: kill zombies, pet switch.

Bug: Probably the greatest exploit in all Naxxramas, transforms Gluth into a high - hp trash.
Tank him near his spawn point (but not too near). Dps him. Once you have 3-4 zombies, dismiss pet and fein death. Wait for Gluth's health to reset. Then, as soon as he spots a zombie, jump. Tadah, Gluth without zombie spawns (nor decimates). You can also destack your pet by taunting Gluth at the right moment.

Thaddius
Gear: 1/5
Strategy: 2/5

Attack one of the two wights, on their platform. Dps it while the other runs at you, and feign death before the magnetic pull. Then put your pet on the second wight. That should avoid you taking damage from the tesla coil (unless it aggro's on your pet, too).
Kill them both at the same time, dismiss pet and jumps. Resummon pet and misdirect Thaddius at him. Then kill him.

dimanche 20 novembre 2011

How to: Naxxramas (2)

MILITARY QUARTER
Features 3 unusual fights. Luckily, Razuvious is skippable.

Razuvious
Gear: 3/5
Strategy 5/5 (simple, but unforgiving)

Razuvious follows a simple rule: no mistakes.
First, get rid of both adds. Mind Control the first, and go to the wall on the other side (on Gothik's path). Once he's dead, wait for Razuvious to catch up. Pop deterrence, mind control the second add, then get the boss away from you. The add will soon die
Now, summon your pet, and misdirect/FD. Pop shell shield immediatly, before he uses his unbalancing strike. Heal your pet, get at max range, and taunt (distracting shot).

Now, you must juggle the boss between you and your pet. He can one-shot you, or two-shot the pet, if he has no CDs.
The aim is to kite him back and forth. But:
-if you are too far, from your pet, he despawns.
-if you are too far from the boss when he goes back to your pet, he will go out of range for taunting
-if he hits you, it's 30k melee and 150K unbalancing strike.

What I would suggest is tanking him for 6-7 seconds when shell shield is up, to avoid unbalancing strike hitting the hunter. And, allow you to get as close to the boss as you can to avoid despawning/outranging.

Aspect of the cheetah is good if you need to move fast. But disrupting shout and jagged knife will daze you.

It's a rinse and repeat, except that a single error in a 10 minute fight can mean a wipe.

Gothik
Gear: 3/5
Strategy: 3/5

First thing to remember: Feign Death doesn't work against the adds, and works fine against Gothik. If you think it's a wipe, pop deterrence, dismiss pet (unless pet is dead), then Feign Death. If your pet is alive, they will keep attacking you.

Since the removal of aggresive stance, it's better to stay on one of the sides of the living side and put your pet between you and the gate. Kill what attacks you. At wave 13, the gate will open. Start multi-shotting and misdirecting away, while using dps cooldowns. The fight becomes a bit chaotic, so concentration is the key. Once Gothik comes down, finish all remaining adds then kill him.
WARNING: if you are not in Gothiks' Line of Sight when he teleports, 10 elite adds will spawn.

The Four Horsemen
Gear: 2/5
Strategy: 2/5

Send your first fox on Rivendare while misdirecting Korth'azz on him, then make him attack Blaumeux. After about 20 seconds, make him attack Korth'azz. Meanwhile, kill Zeliek. Remember to use lick your wounds when pet healt is very low.
Once Zeliek is dead, dismiss pet and summon the second fox. Make him tank the two bosses on Zeliek's death point, and kill Blaumeux.
Then dismiss pet, summon turtle and kill the two remaining, starting by Korth'azz.

vendredi 18 novembre 2011

How to: Naxxramas (1)

Probably my most important soloing guide.
Naxxramas is entirely soloable by hunter, some bosses have even been killed in 25-man.
It's also the most profitable raid. My best 13/16 (no KT, Razuvious and Maexxna) speed farming (read: bugging whenever possible) clean took me 1 hour and a half for 2200 gold. Beats killing 10 mobs for the three hundred twenty seventh time.
Most bosses have two methods: the legit one and the bugging, farming one. Both will be covered in this guide.

You will want five pets for farming, two turtle/beetles, two foxes, and one pure dps pet.

PLAGUE QUARTER
Trivial. Noth and heigan killable in 25-man too.

Noth
Gear: 0/5
Strategy: 1/5

You can use a pure dps pet.
Legit method: dps the boss when he's on the ground, and the adds when he's on the balconny. He will sometimes blink, resetting his aggro.

Bug: you can FD when skeletons aggro you to despawn them.

Heigan
Gear: 0/5
Strategy: 1/5

Better use a fox.
Never get within 20 yards of him to avoid his plague. Keep your pet alive, and tank him on the platform.
During the floor phase, you can outheal the eruption damage. But during the safety dance, you better dance to be safe.

Loatheb
Gear: 0/5
Strategy: 1/5

Tank and dps. You have a 3-second window to heal your pet every 20 seconds (your survival isn't in danger... and your pets not really). Spore give you a hell of a buff, so kill them while they're near you once in a while (explosive trap works wonders) to speed thinks up.

If you're going for the spore loser achievement, simply deactivate thunderstomp and put your pet on passive before sending him on Loatheb.

ARACHNID QUARTER
Spiders. Why couldn't it have been butterflies?

Anub'rekhan
Gear: 0/5
Strategy: 2/5

Use a turtle.
Legit Method: Best place to tank him is the entrance door, so your pet won't be bumped around. When he bumps you, disengage to avoid damage, if you need to.
Stay at maximum range for his locus swarm, and use pet CD redution. Misdirect the crypt guards and focus them down. Also kill the scarabs when they spawn.

Bug: If you're tanking Anub where I suggested, simply FD when the crypt guards aggro you to despawn them.

Faerlina
Gear: 1/5
Strategy: 1/5

Really use a tanking pet.
Focus Faerlina while avoiding the fire zones. When she frenzies, kill an add. You can trap one add to reduce incoming damage. With sufficient gear, you can survive her enrage.

Maexxna
Gear: 2/5
Strategy 2/5

You will need 2/2 in improved mend pet.
She will launch her first cocoon 20 seconds into the fight, then every 40 seconds: feign death before she does.
Deal with the spiderlings with a multishot or explosive trap.

She will frenzy at 30%. Keep dps cooldowns for this phase.

jeudi 17 novembre 2011

Malygos 25 down


So, Malygos 25 man... I couldn't beat his enrage timer, so I merely survived it.

Phase 1:
Goals: survive, get him to 50% at the last vortex before berserk.

Malygos will attack your pet. Don't stand in front of him because of his breath.
He will launch arcane bolts at you - drums of the wild and prismatic elixir greatly reduce incoming damage, chimera shot is enough to heal yourself.
The goal is to dps him fast and hard.

The fight repeats as follow after:
1-Vortex: summon your pet, dps malygos. You might want to use a misdirection.
2-Once you land, make your pet attack and feign death. Destroy the power spark, and get in it.
3-Blow rapid fire if there are more than 3 minutes before the berserk.
4-Ignore the second power spark unless you can stack it with the other.
5-Feign death as soon as it leaves cooldown to make sure it's available after the next vortex.

With this tactic, I could get him to phase 2 with 370 gear (365 gun).

If you're doing rather good, you might consider to slow dps at 53%, using chimera shot to self-heal. Slowly bring him to 50,49% (so it shows 50% if you're using percentage). Once he launches his last vortex, dps him hard. He should land, enrage, than fly up (he might try a hit or two - deterrence can be safe). He must enrage before the adds spawn.

Phase 2:
Goals: survive the Scions. Survive the bolwfish test.


Dps as much as you can, unless you need to bandage.
Now, avoid getting killed by the scions. For that, do not FD too soon or too late: wait until the nexus lords gain aggro on you to feign death.
Then choose a Nexus lord, put your pet on him, without growl or misdirection, and dps while running, with rapid fire.
You should be able to dps and heal your pet this way.

When the Nexus lords use haste, feign death as soon as it comes off cooldown and finish the Nexus lord quick. Hop on the disk and fly up, possibly on a scion, before the deep breath (50K/second).

Now, you can ignore the nexus lords. They are extremely slow. The scions, however... They can and will aggro you if you get near them. So choose the nearest Scion, kill him. Then the nearest one, and so on. If you notice a scion attacking you, kill him right away. You can bandage while moving on the disk.

Then kill two of the three remaining lords.
Now starts the Bowlfish phase.
For more or less 25 minutes, you have to pretend you're a fish in a bowl, circling endlessly in a closed, blue space. Don't get bored. Don't Afk. Don't kill the last add. Nothing.
Just avoid going too low, Malygos's deep breath still hurts.

Phase 3:
Goals: survive, dps, don't lose your concentration (like I did near the end).
Once Malygos stops being red, kill the last add.
Do not stay within 30 yards of Malygos!

Do it exactly like in 10-man normal: stack 5 HoT, then 1-1-2-3 while avoiding static fields (try staying at maximum range).

When you are low on health, use 1-1-4-3 (would 1-4-3 work?) to heal yourself up. Once you're at 100% health, start attacking again.
Rinse and repeat.


It's a very good idea to practise on Malygos 10-man, especially to understand when a scion will aggro you and when it won't.

lundi 14 novembre 2011

Marksmanship soloing guide: part 3 - abilities and macros

Basic macro to use once you log in:

/console CameraDistanceMaxFactor 4


Since dps can be an issue and lots of movement required, it is good to macro your shots.

Example:
Instant/standing shots:

#showtooltip chimera shot (or other shot)
/castsequence reset=1 !Aspect of the hawk, null
/cast chimera shot (or other shot)

Steady shot while moving:

#showtooltip Steady Shot
/startattack
/castsequence reset=1 !Aspect of the Fox, null
/cast Steady Shot

For multi-npc fights:
/target guy you want to use that ability on
/cast ability or tell your pet to attack
/targetlasttarget

example:

/target stormcaller brundir
/stopcasting
/cast silencing shot
/targetlasttarget

BEWARE: this will target the nearest enemy with that name. So if you macro it with multi-shot to attack the detonating lashers while soloing Freya, and there are 9 adds on your pet and 1 on you, you will cast multi-shot on the on attacking you (and see a great "target too close").


Pet switching
Evil. But sometimes necessary.
Your pet is going to die! Nooooo!

Step 1: Dismiss pet. Run.
Step 2: summon other/same pet.  Send him to attack.  Cast misdirection, score a hit or two, Mend pet. Once he has healed to full, Feign death. Re-misdirect, and you should be good.

The Misdirection macro:

#showtooltip misdirection
/cast [@focus,help][@pet,exists] Misdirection
/focus beetle
/focus gorilla
/focus turtle
/focus wolf
/focus fox (or whatever names your pets have)
/targetlastenemy


The /focus part is necessary if you use the pet focus to check his health/buffs/debuffs in fights.

Snake trap: if used for the pet switch, use before dismissing, FD as soon as possible, and do not attract aggro to the pet before he heals to full.
It can also be used for trap/FD/raise pet.
No point of using it if the boss has an AoE

To be familiar with these switches, check Patchwerk/Iron council videos.

Concussive shot: can be useful for kiting, some adds can be dazed.
Scatter shot: gives you the time needed to use freezing trap.
Freezing trap: can be useful
Frost trap: can be useful for kiting
Explosive trap: can be useful for low-health fast-moving adds (maexxna's spiderlings).

Tranquilizing shot: dispels not only enrage effects, but also magic ones. Remember.
Distracting shot: works on some bosses, allowing you to kite them between you and your pet.

Master's Call: Besides the de-root effect, it an be useful to:
-get the pet out of the bad stuff
-get the pet where you want him to be
-get the pet out of melee range of bosses: put yourself at maximum range, master's call, disengage, run, and your pet will get a few precious seconds without taking damage.

Master's call macro:

make sure your pet is in follow

#showtooltip master's call
/target Durendil (name of character)
/cast master's call
/targetlastenemy
/petpassive

The /stopcast macros, because you really don't want some abilities to wait a second or two

/stopcasting
/cast silencing shot
or /cast feign death
or /cast deterrence
or /cast disengage

or /cast tranquilizing shot

If you have any questions, use the comments


mardi 8 novembre 2011

Marksmanship soloing guide: part 2 - pets

The choice of pets:
Cunning pets  are nearly useless as far as soloing is concerned, unlees the boss hits like a depressive kitten useless.

Tenacity pets are the most used pets because of their superior tanking capabilities

Ferocity pets can be useful if, for a reason or another, you don't need extensive healing or you cannot use mend pet because of line of sight/distance issues.

Tenacity pet talents:
Basic tanking spec: http://us.battle.net/wow/en/tool/pet-calculator#Pp01!!ZkahaZgdZg!

Abilities:
-Charge is great because bosses/adds usually run faster than players. It can be replaced by Boar's speed.
-Thunderstomp is mandatory.
-Last stand is a life-saver CD if anything goes wrong or a boss frenzies, or can be used if pet rotations are in order
-Roar of sacrifice actually serves as a damage reduction CD for the hunter
-Taunt is a tricky ability - it doesn't work on all bosses, but it can be very useful: taunt + FD offers good lead on aggro, making you lose less dps. Besides, some bosses despawn when you FD, so taunt is the only solution to pet switching.
-Intervene: I seldom use intervene, so it's better to read about it on http://outdps.com/2011/11/16/hunter-damage-reduction-cooldowns/#more-4803




Ferocity pet talents:
Basic survival spec: http://us.battle.net/wow/en/tool/pet-calculator#zp00!gVggaaZjWd!!

Abilities:
-Dash is far more interesting than charge
-Serpent swiftness and Bloodthirsty maximize self-heal for your pet.
-Lick your wounds is better used manually near 10% health, because if automatic he will use it at 50% health. It can also be used as a way to gain a lot of aggro.
-Heart of the phoenix allows you to survive an error. It can also be used as a second self-heal (though with aggro drop, so better keep it for times of great need).


Best pets:
Sporebat! (sorry, I just had to say it)

Tenacity:
Turtle/Beetle: best reduction cooldowns. They can be used as soon as possible against easy bosses, or in time with burst damage.
Bear: same overall reduction than turtle, if the boss does linear, physical damage.
Gorilla: 30-second cooldown interrupt.

Ferocity:
Fox/Tallstrider: best survivability
Moth: 1-minute cooldown interrupt

To be continued...

lundi 7 novembre 2011

Marksmanship Soloing Guide: part 1 - Hunter Talents

Hello.
People have started asking me about a guide to soloing. As I never play BM, I will only be able to help you for the marksmanship part.

Now, Marksmanship offers the best hunter survival, good pet survival (though BM pets have lesser  cooldowns on their abilities) and great versatility thanks to readiness.  The long rotation also allows you to use misdirection and mend pet to avoid without loosing too much dps.

All- Around talent build, made to solo a maximum of bosses.
http://us.battle.net/wow/en/tool/talent-calculator#Yc01!Ygg!SekdkebQgd!j!ZYfRklN
This build features all marksmanship talents except 3 (see below), the necessary spirit bond and the +15% stamina.

Other interesting talents:
Marksmanship: Concussive Barrage: used in conjunction with bombardment to kite multiple adds (example: Freya's detonating lashers).
Resistance is futile: extremely low dps gain (bosses hardly move), but still better than bombardment in a no-multiple-adds fight.
Marked for death: nearly worthless

BM: improved mend pet: necessary for some bosses (maexxna, iron council...). However, it forces you to lose 10% stamina.

SV: Pathing if you don't have trouble surviving but have trouble beating the enrage timer.

For those who ask themselves the question, Spirit bond is far more important than hunter vs wild.

Glyphs: Steady shot because it's often used, chimera shot to maximise hunter survival and arcane shot because hardcasting aimed shot is hard when you must use other abilities like tranqshot, feign death, mend pet, misdirection...

Mending and Misdirection are required. Then, it's free choice. I personally ue disengage because I use it often.

The feign death glyph is the only important minor one.


Rotation: standard marksmanship rotation using arcane shot. However, you must also use mend pet and lots of other abilities, while trying to maintain improved steady shot.

Problem: do not use a rotation where mend pet is followed by chimera shot: the cooldown and the HoT will end at the same time, making you lose the benefit of the glyph. If survival isn't an issue, but your pet can't afford a second without mend pet once in a while, you can simply change glyphs and the problem is solved. Or lose a little dps.

To be continued...

jeudi 3 novembre 2011

How to: Serpentshrine Cavern

Serpentshrine Cavern is the second tier-5 raid. Bosses there drop 250 gold, and it features one of the most challenging soloings, Lady Vashj!

Hydross
Gear: 1/5
Strategy: 1/5

All of his damage is elemental in nature: drums of forgotten kings + prismatic elixir works better than fat loot as far as damage control goes.

Now, with a prismatic elixir you shouldn't need to change phases. If you do, remember that his poison form has a very nasty debuff that reduces healing and damage done, it is better to switch back to water phase once all adds are dead.

Lurker Below
Gear: 1/5 (the fishing pole)
Strategy: 1/5

You will need a fishing pole to fish him. Very easy to forget.
Jump in the water when he spouts (or run clockwise on his platform) to avoid being bumped. You can also disengage right after being bumped to, at worst, find yourself 20 yards away from land.
If fishes attack you, FD to get rid of them.
Kill the adds quickly, remeber he spouts as soon as he gets up.

Morogrim
Gear: 0/5
Strategy: 0/5

You can FD to get rid of the murlocs and disengage to avoid fall damage.

Leotheras
Gear: 0/5
Strategy: 2/5

In phase 1, he wil sometimes whirlwind. Cope with it. In demon form, he will hit you with a stacking debuff. But if you go at maximum range, he will hit your pet for ridiculously low damage.
Pop your cooldowns after he splits. And kill the inner demons!

Karathress
Gear: 2/5
Strategy: 2/5

Avoid the tornados. Keep the aggro of the 4 mobs on your pet.
Kill Caribdis first while interrupting her heals, then Sharkiss to get rid of his pets. Finish Tidalvess and dps Karathress down.

Lady Vashj
Gear: 5/5 (you want to one-shot elementals with auto-shot)
Strategy: 5/5 (no room for mistakes)

Phase 1: dps, keep your cooldowns.

Phase 2: Put you pet in the middle of the room on defensive (to avoid getting too far from it).
You do not want to do nothing at any given time. You must kill as many water elementals as yu can.
If a naga spawns, misdirect him to your pet.
Striders are the main wipe reason: when they are on your pet, they fear it until it gets too far from you.
If they reach you, try is over. They are slowable with concussive shot. Use dps CDs on these.
When a tainted elemental spawns, quickly find it and kill it (watch the poison bolt trajectory). If you don't, it will despawn and respawn later. Loot him, and destroy one of the pillars.

Priority:
Tainted elementals = Striders > elementals > naga

Phase 3: kill any remaining adds, avoid poison patches, keep your pet alive (if you switch, remember to use deterrence, she will hit like a truck). The more buffs she has, the harder this phase is.

samedi 29 octobre 2011

How to: Tempest Keep: The Eye

The Eye is known to be a beautiful instance. Bosses ther drop a lot of gold, and Kael'thas can be farmed for the epic phoenix flying mount.
For each boss, you will need to clean the room.

Al'ar
Gear: 0/5
Strategy: 1/5

Use a ferocity pet with dash on manual cast.

Phase 1: Get on the ledge and dps Al'ar. When he switches platforms, use your pet's dash. Feign death to get rid of the little phoenix, or kill it. If he goes high into the air, jump down.

Phase 2: Once Al'ar is down, go to the middle of the room and wait for its rebirth. Dps the boss while avoiding flame patches. Once he meteors, kill the little phoenixes and resume on the boss.

Solarian
Gear: 1/5
Strategy: 2/5

Using Drums of Forgotten kings works wonder here - damage will be greatly reduced.

When she's alone simply dps her while standing close to your pet, as to avoid it despawning when you are thrown into the air.
When she summons her adds, misdirect and feign death. Once all adds are on your pet, kill them with multi-shot. When she reappears, kill the priests and return to the boss.

Phase 2 is a tank and spank.

Void reaver
Gear: 0/5
Strategy: 1/5

There are two ways to kill him:
With sufficient gear, you won't ever need to heal your ferocity pet (fox works best). In that case, simply tank and spank without avoiding the orbs.

If not, run around him in a large circle.

Kael'thas
Gear: 2/5
Strategy: 4/5

Phase 1: Use any pet you wish.
Kill Thaladred and Sanguinar in the southern end of the room, and Capernian as near as possible to her spawn point.
Dps Telonicus to 50%, then wait for his remote toy. If it's on your pet, finish him after putting a frost trap on the cosmic infuser's spawn point. If it's on you, finish him when he's the debuff ends.

Dismiss pet and summon a remote toy- free Tenacity pet. Get ready for phase 2.

Phase 2: Feign death to have all weapons attack your pet. Pop dps cooldowns and kill the melee weapons first (but not the shield), then the cosmic infuser (if the trap failed, kill it first). Then, kill the staff, loot it, equip it and use it. Finish the bow and dps the shield while the advisors haven't rezzed.
If your dps is too low to dps the shield, it can be frost trapped through phases 3,4 and 5.

Phase 3: Misdirect Capernian to your pet. Send your pet on Sanguinar. Run around to avoir Telonicus's bombs and Thaladred's melee hits. Stay 30 yars away from Sanguinar to avoid his fears.
When Capernian uses conflagration on your pet, feign death. Finish her, then kill Sanguinar to get rid of the fears. Thaladred comes next.
If you have time, dps Telonicus. Just prior to his death, or to Kael'thas's activation, dismiss your pet and summon a ferocity one. While between one of the two statues and the wall. Quickly finish telonicus if you can.

Phase 4: Misdirect the boss on your pet, interrupt his fireball, then get out of his line of sight.
He will sometimes yell "obey me" or "bow to my will": if you are in line of sight, you will be MC'd. If not, you will get 30 seconds of dps time, and the possibility to heal your pet (note: if done well, you can put your pet between the northern foot of the statue and the wall, and it may put you in a position where you can heal your pet without being in Kael's line of sight).
Stay within 30 yards of your pet. If you are too far and it's disoriented, feign death to get the boss back on your pet.
When a phoenix spawns, kill him then destroy the egg.
Avoid the 120K damage from the flamestrike.

When Kael'thas uses his shock barrier, he will use 3 pyroblasts in a row, and no MC. Dps him, and use a mend pet just after the third before hiding out of his line of sight.

At 50%, he goes in phase 5.
Phase 5: no MC, dps him as much as you want. When you are in the air, avoid at all costs the violet orbs and their tentacles: they reduce your stats.

vendredi 28 octobre 2011

How to: Tier 4 level 70 raids

Karazhan:
It was soloable at level 80, and is trivial at level 85. The only danger is Malchezzar's infernals when he reduces you at 1 hp.

Magtheridon's lair:
Once a fast way to gain 500 gold, it has now been nerfed to 50. Still gives an achievement and a head, though.

Magtheridon
Gear: 0/5
Strategy: 2/5

Pull the 5 adds, and misdirect them to your pet. Feign death to avoid the trash aggroing you. Then, kill the adds one by one. To do that, dps an add to 70% while maintaining a full focus bar, the taunt him and run away from the others, out of range from their heals. Your target will try to heal himself once below 50%. Interrupt and finish him. Rinse and repeat until all adds are dead.
Then, tank and spank Magtheridon.

Gruul's lair:
Gold nerfed here once again.

 Maulgar
Gear: 2/5
Strategy: 2/5

Send your pet in, and kill Blindeye immediately by using all of your dps CDs. Interrupt his heals. Once he is dead, kill the rest.
The hound can be useful to have attacking you because he will break sheep.

You can also try to maul Maulgar down faster than Blindeye will heal him. Requires good gear and a bit of luck with all the crowd controls going on.

Gruul
Gear: 0/5
Strategy: 0/5

Tank and spank.

mercredi 26 octobre 2011

How to: Temple of Ahn'Quiraj

The temple of Ahn'Quiraj can be farmed for Brood of Nozdormu and Cenarion Circle reputation.

The prophet Skeram
Gear: 0/5
Strategy: 1/5

You will want to use a ferocity pet.
Remember: he has a 35 yards range mind control.

There are two ways to kill him:
1:Stay at maximum range, misdirect on your pet, feign death when he splits and let your pet handle the images (you can also let your pet do all the work, just remember to damage him to get your loot).

2: dismiss pet, and solo him without your pet. Works best if you are on the platform behind him: he will lose time after each split/teleport taking the stairs before coming back in melee. Requires good gear.

x3Bug Trio
Gear: 2/5
Strategy: 1/5

Focus Yauj while using rapid fire, readiness after using silencing shot, interrupting all the heals you can, standing with your back against a wall (because of Vem's knockback). You may want ti use a pvp trinket for her fear. Once she is dead, kill the rest.


Sartura

Fankriss

Huhuran
Gear: 0/5
Startegy: 0/5

Dps and loot.


Viscidus
Gear: 0/5
Strategy: 2/5

Use a ferocity pet with full dps spec.
The easiest way to kill him is to put him down at 1 hp, then use the Brunnhildar Bow to freeze him. You need 200 frost hits.
At 199 hits (use recount or another dps analyser), drop snake trap, them wait for its CD to end. Kite Viscidus over the trap, freeze him, then pop another snake trap. You should be well over the 5 hits/second mark. However, you need to do a minimum amount of damage: use Kill command, raptor strike, everything. He sould die then.

x2
Twin Emperors
Gear: 0/5 or 5/5
Strategy: 1/5

Legit method:
Most likely, the first hunter solo of this boss will be to kill them through their self-heal. Basically, it means focus Vek'nilash with an aimed shot hardcast rotation, use Widow venom on him (tested, it works), and quickly kill mutated bugs. It requires more than 20K dps.

Farming method:
Misdirect Vek'nilash on your pet with the following macro:

/cast Widow Venom
/stopcasting
/cast Feign Death


Dps him to 1%, then attack Vek'lor with arcane/cobra shots (stay well away from your pet to avoid self-heals).
NOTE: I heard the bug had been fixed, so it probably doesn't work anymore.

Ouro
Gear: 0/5
Strategy: 0/5

Pull and loot.


C'thun
Gear: unknown
Strategy: unknown

Legit method:
Not found yet. Maybe if you one-shot the tentacles (25K hp) inside his stomach, you won't die? He kills you about 5 seconds after he eats you, but I don't know if he kills you after he is weakened.

Farming (if you consider a possibly 1-3 hours fight farming) method.
If you really do not want to bring a friend... Well, first thing: don't solo Ouro. Simply pull him, then go say hello to C'thun. When he ports you inside his stomach, Ouro will port you outside. The downside is, you will seldom have the time to dps the flesh tentacles: make a macro and spam it.
Once you are outside, run into C'thun to get knocked back. If you don't, he will not eat you again. And you will stack digestive acid. And you will die.

Dps C'thun during you spare time. If you can't kill the flesh tentacles, you are in for a veeeeeeery long fight (999K hp, 99% reduced damage = 99 million damage needed).


lundi 24 octobre 2011

How to: Blackwing Lair.

For these soloing guides, we'll start from the beginning.
I won't be doing Molten Core or Ruins af Ahn'Quiraj guide, they were doable at level 80, so figure at level 85.

So, Blackwing lair is the only level 60 raid whose bosses drop 120 -200 gold each (200+ for the two last), and a no-wipe run can take one hour, making it profitable.

Razorgore the Untamed
Gear: 0/5
Strategy: 2/5

The main problem is phase 1: you must manage to despawn adds without them respawning later.
Step 1: Quickly kill the two guards near Grethok. Don't kill him! Do not do too much damage on Razorgore, just enough to keep aggro. You can also misdirect him to a pet (in passive/stay stance) to avoid stuns and disorients.

Step 2 : Once the adds have spawned: jump to the very small ledge on the west side on the room, go to the end of it, turn your back and jump-disengage. Get on the platform, and make sure Razorgore has aggro on you (dismiss pet if you had it out). He should heal to full and go in evade mode.
After a while, Grethok will tell everyone to go back to their posts. Jump down before Razorgore resets, kill the guards, and take control of Razorgore with the orb.

Step 3:  Use Razorgore to destroy the eggs. Grethok should have aggro on him, and he melees hard (3-5K on the boss). Simply run away from him (as the boss) while destroy eggs is on CD, as to only be hit by the weak arcane missiles.
Whatever you do, it seems that hitting Grethok will reset the add spawn timer, so once Razorscale is Mind Controlled, don't use any of his dps abilities.

If adds spawn, restart at step 2 until they won't spawn again (unless there are 2-3 eggs still alive, in wich case you should have time to destroy them before the boss dies).

Phase 2 is a tank and spank.

Vaelastraz, 


Lashlayer,


Firemaw, Flamegor.
Gear: 0/5
Strategy: 0/5

Tank and spank. Vaelastraz should be doable in green gear.

Ebonroc
Gear: 0/5
Strategy: 1/5

Once he casts shadow of ebonroc on your pet, wait 2 seconds and taunt. He should put the debuff on you, giving you 8-10 seconds of free dps time.
You can also try to outdps his healing.

Chrommagus
Gear: 2/5
Strategy: 2/5

The safest way to do it is to kill a pack or two for the hourglass sand and use drums of forgotten kings to build up resistance. Then, prepot restorative potion (http://www.wowhead.com/item=9030) and pull.
Whatever your spec, you will want to have both cobra and steady shot in your action bars, since 4 of 5 types of magical damage are reduced at set time.
Dispel brood affliction: Bronze with the hourglass sand, and use a restorative potion if you have 3 or 4 others debuffs.
Use his weakness! Spam arcane shot if he's vulnerable to arcane, explosive shot of it's fire, and cobra shot (with rapid fire) if it's nature, Chimaera/steady/Aimed shot if it's frost or shadow. You should dish out massive damage: misdirect, feign death and misdirect as much as you can!

You should be able to kill him before you transform, if not, you will be MCed for five minutes.

If you feel you are about to transform, you can unequip your weapons and hope your pet will be able to finish him.

It's also possible to pull him, fight him until he has the fire(if SV)/arcane/nature debuff then reset the fight, and use a restorative potion to clear the debuffs.

Nefarian
Gear: 1/5
Strategy: 1/5

Phase 1: Multi-shot, disengage, frost trap, kill the adds.

Phase 2: misdirect Nefarian, finish the adds. Then deal with the hunter call (weapon breaks every 30 seconds).
You can unequip your weapon before each call.
Or use the heirloom bow.
Or use Jeeves (rich engineers only). But it will cost you a lot in repairs.
Or dps with your stick! (and your pet).
Or bring a few spare peashooters.

Explosive trap should be enough for the adds that arrive at 20%.